Zlevels does not cause any crashing or problems until you use it on a ship. Old revisions of this mod are available below. This item will only be visible to you, admins, and anyone marked as a creator. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. https://rimworldwiki.com/index.php?title=Save_file&oldid=111759, As of at least Alpha 16, the directory Steam Cloud will create is. All rights reserved. You need to. -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. Toggle RimHUD Off and On or close all open letters.). Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. This item requires all of the following other items. The geyser should be represented as a . I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. As a result, some hiccups are to be expected. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. When saving the game manually, the player can choose a custom name for the save. Please see the. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. Each section is book-ended by an opening tag and closing tag respectively. Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. When the fools asks what it means, tell them to look to the sacred texts of the ones who came before, and offer sacrifices of our minds' dedication to the Blue Smoke. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. Radiators do not work under active shields nor when stealth drive is active. The Blue Smoke which saves us, and keeps our files in order. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. Warship Warship Exp. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can find his portfolio at https://www.artstation.com/thain. Save your game. Your Rimworld settings folder is ~/Library/Application Support/RimWorld. #footer_privacy_policy | #footer . If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Well occasionally send you account related emails. Press question mark to learn the rest of the keyboard shortcuts. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. Log in to view your list of favourite games. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Q in Q 360 stands for the Quantum Energy Field. On landing ships core is destroyed so you will need an ai core to relaunch. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. There are many ways in which a third-party mod could store world data. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 For more details, especially regarding the mechanics of ship combat, check out our wiki. Some enemy ships have errors in object placement, calcs, etc. Save Our Ship for 1.4 : r/RimWorld. Instead, the geyser can be manually deleted from the save file. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! You will see a list of
  • events
  • . Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Edit your save file and set AttackedTradeship to false. are there any efforts being made to create compatibility between them? Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can help the Save Our Ship Wiki by expanding it . The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Description: This mod serves as a comprehensive overhaul of spaceflight. You need to sign in or create an account to do that. The class attribute should be familiar to those who know HTML. SOS also includes new ship parts which allow constructing a proper interior. There could be anything conflicting. Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. Getting a note about how the FAQ/Wikia helped, is rare. Click on a line, and then use the Ctrl+F function to find the name of the pawn you wish to edit. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the player if they want to continue with their deletion every time an X is clicked. As with always, it is harder to figure out how to create things from thin air than to change existing things. Receive a weekly update of the latest RimWorld Mods and Updates! You will find:
  • some text regarding the Toxic Fallout
  • . If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Please report issues on our tracker here. Frigate Exploration Vessel Dmg. You have probably reached to the point where a colony got boring. So do things like nutrient paste dispensers, which count as a wall. After attacking the first tradeship notoriety keep going higher. Espaol - Latinoamrica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0, https://github.com/SonicTHI/SaveOurShip2Experimental. Is there anything else that could have broken? Seems to be harmless. To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Sign in IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Thanks also to Sarg, who created new sprites for the space insects. This site is ad-free. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Save file for Mac using EasyFind reveal in Finder. Any storyteller forcing Raids at Player Home. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. The requirements for launch are much simpler in SoS2 than in vanilla. Use radiators, which must be exposed on one end to space, and only work when shields are down. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. This item will only be visible in searches to you, your friends, and admins. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. This article was written with a translator. This can also be caused by many mods that modify world generation, add new biomes, etc. to your account. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Remove them. Disable Compress Notifications to fix. Please see the. If they do not understand these words, send them here so the witches may pray over them and show them the way. To edit a geyser: open the save file with Wordpad/Notepad, press Ctrl+F, or +F on macOS and search for 'geyser'. To be honest both mods are way to . Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. Turn off. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Garden Vessel --- Temporary data sheet: Categories Research, player faction data, and pawn relationships are all carried over. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. Its better to build a small ship then expand it in space. This is a giant brick of information. @fuchsmichael93 -- SOS2.6 is the official designation. See where in the list 'ToxicFallout' is. Perhaps their descendants will even feel grateful enough to give you gifts. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. Power wires reset and wire inproperly when a ship is moved to and from space. This mod is compatible with existing saves, it does not require you to start a new game. Then it generates terrain "under" the ship impervious to damage. Saving manually also allows the choice of overwriting other saves. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. This site lists know issues with other mods. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Every effort has been made to ensure compatibility with other mods. Valve Corporation. for some reason the ship reactor keeps thinking there are no thrusters. Recently fixed in a CE Update. Vanilla walls and doors break rooms as well. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. With the Change Dresser Mod you can modify your pawns appearance in-game! Have a question about this project? privacy statement. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. To remove the geyser entirely, select the lines from to . Should work with pretty much every mod unless it changes ship countdown. You can then start a new game using this ship to continue your colonists' stories on another world! If youd like your mods armor to count as EVA gear, simply add EVA to its apparel tags, and make sure it occupies the Overhead or Shell armor layers (for helmets and suits, respectively). I'm having the same issue, but all the time. View source. Will cause all buttons to be off by one gizmo (launch will be select all in group.) To move the geyser to a new location, edit the coordinates stored in the line. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon. You can set those time constraints on the RT configuration. Unknown severity, only a couple reports. Initial ship design only needs 1 reactor. It will now never occur again. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Remove Path Avoid. Install hundreds of mods with the click of a button. Multiple enemy ship maps should not occur normally. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. The sunlamp hydroponics system uses ~3600 watts. Randy spawns constant ship battles for some players. You can find his portfolio at artstation.com/thain. Please add your own findings to the Wikia. You can find his excellent add-on "Alpha Ships" here. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). If not, save again, reboot the entire game from the desktop, and continue. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Below that list is a list of
  • numbers
  • . The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Manage all your favorite fandoms in one place! Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. To do this, open the save file, and move about 1/3 down the text file. This is a loose guide on how to order your mods, this should limit issues from soft incompatibility and mods not knowing to note which others should come before it (as a modder, it's easy to forget that.). Reddit and its partners use cookies and similar technologies to provide you with a better experience. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Discussion, screenshots, and links, get all your RimWorld content here! Every effort has been made to ensure compatibility with other mods. I am the dev on this mod but I have worked on skyrim mods. Otherwise, just remove gunplay. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Note: This structure was taken from 1.2 save files. SoS2 handles planet-hopping differently than its predecessor. Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded THE THUNDER HAS ENLIGHTENED ME! Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. This mod is compatible with existing saves, it does not require you to start a new game. Code and concept by Kentington.Artwork by Thain. The powerful open-source mod manager from Nexus Mods. Change the number to '0' between
  • which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Please let me know if something fails to transfer. IdeologySave Our Ship 2modmod Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Custom storytellers based of Randy will not spawn any attacks in space. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Suitable for medium-new players and people who have never touched the SOS2 mod before. Research, player faction data, and pawn relationships are all carried over. Build those AFTER ship hull and flooring. By clicking Sign up for GitHub, you agree to our terms of service and If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Dress in RimWorld style. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15 Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. Now load your game, and make sure your ground colony is working. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. There you can select which ship you want to land. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. Archolife plants and animals are by Oskar Potocki the man, the myth, the legend.Additional coding and maintenance by SonicTHI. Copy link Otherwise rotate the parts manually by the left and right rotate buttons. The machine gods only smile on the worthy. Conflicts with ship weapons. This mod is compatible with existing saves, it does not require you to start a new game. Save Our Ship, along with all your other mods, use XML files to handle items and features. Each and every instance of any type is stored as an individual with its own respective class. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. Save files are the files that store a player's progress in RimWorld. Launching a shuttle from your ship results in a null error. Why did the entire enemy ship turned into scrap? Glass Roofs and Ceiling Lamps cause failure to launch. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. This is the error i'm getting: I already did the research on this and posted it to the discord. If you liked my opinion, please reply. Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. The requirements for launch are much simpler in SoS2 than in vanilla. Use heaters to heat rooms of your ship, or the reactor's ambient heat. Please report issues on our tracker at https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Create an account to follow your favorite communities and start taking part in conversations. Can refuel engines by connecting them to Rimefeller buildings. Keep in mind, our Discord contains multiple projects. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur. Ensure you have the latest required mods and everything is in the correct order. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS.
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